Showing posts with label DotA. Show all posts
Showing posts with label DotA. Show all posts

Wednesday, September 1, 2010

DotA over a few years ago

Here are some features that existed on previous DotA versions. In no particular order.

  • Couriers have mana. This was removed after an embarrassing kill from Dagon courier on Pub Games
  • On the release of 6.68 the Arcane Boots on Meepoo works along with his clones. This was removed a few days after.
  • Arcane ring was a different item. It was replaced after being outdated by Magic Wand and Soul Ring.
  • The old Blademail was a 20% melee damage return. It can be stacked making it too powerful even for lifesteal to heal.
  • The Blink Dagger didn't have a 3s cooldown.
  • Manta Style required Diffusal Blade. This made the illusions too powerful with the feedback effect.
  • Heart of Tarrasque increases hp regeneration by 15hp/sec. It then changed to 1% HP per second. Taking 6-10 minutes to kill high HP heroes.
  •  Powertreads requires a recipe to make.
  • The recipe was replaced by a +6 stat item.
  • Phaseboots originally had Chain Mail as its components. It gave a substantial buff to low armored heroes. 
  • It became 2 Blades of Attack + Boots a few versions later.
  • Bloodstone gives bonus HP regen per level. 
  • This made all intel heroes tanks making it difficult to kill an owning intel hero.
  • Now the charges are halved after death.
  • Satanic can dominate creeps restoring a huge amount of hp and mana. 
  • It later maximized its Lifestealing effect with Vampiric Potion ability allowing the user to lifesteal damage for 3.5 seconds
  • Ethereal Blade became cheaper when Wraith Band was removed from its components.
  • Aegis of Immortal components were Plate Mail, Stout Shield and Magic Shroud
  • And its recipe costs 2000 (the most expensive recipe)
  • Can Revive the hero x3
  • Undroppable
  • You can make another one as long as you still have a free slot.
  • Restores upto 1500 hp and teleport back to base.
  • But for the latest versions. You get this after Roshan.
  • Divine Rapier is more dangerous to wield.
  • Roshan can drop Cheese.
  • Old Linken Sphere cannot block Coded abilities
  • The latest version made it more viable.
  • Ultimate Orb was a lot cheaper a few years back.
  • The ability name was Disentangle (blocks magic)
  • Monkey King Bar (hardly reminds you of the Monkey King) requires a recipe and one Quarterstaff.
  • MKB became an auto-forming item with x2 Javelins.
  • Guinsoo's Scythe of Vyse was an easy to build step-by-step item.
  • Euls Scepter of Divinity was part of its components.
  • Oblivion Staff and a combining recipe was part of its components.
  • The current recipe scales with its high-tier level 
  • It was named after the previous mod for DotA (Steave Feak) before Icefrog
  • Euls had 6 charges of Cyclones disabling enemies for a long item. The numbers were nerfed until we have a semi-alternative to Guinsoo.
  • It was named after the founder of DotA (Euls)
  • Remember this? Its the Flask of Sapphire Water
  • Hand of Midas costs 1610
  • Cannot be used by Tinker
  • Maestorm used Boots of Elvenskin as its recipe
  • It was remade to use Claymore instead of Mithril Hammer (the old Lothars use it as its components)
  • Mjolnir has a different spelling when it was used with Ragnarok Online (It got renamed after fans protested its acceptable name)
  • It had a terrible icon before
  • It required Eaglehorn + Maelstrom but was change with Hyperstone (a popular item for non-agi heroes)
  • Aghanims Scepter required Mystic Staff + Soul Booster
  • It got cheaper and went to to work most of the heroes in DotA
  • Previously undroppable
  • Sentry and Observer Wards had the same icon and model
  • Goblin Techies used the Blue Ward for Remote Mines.
  • Observer Wards turned blue to identify it easily
  • Observer Ward costs 215 gold
  • Lasts 8 minutes (the latest lasts 6 minutes)
  • Both have 3 Charges
  • Sentry Ward costs 375 gold
  • Lasts 6 minutes (the latest lasts 3 minutes) and a lowered vision
  • Black King Bar required Broadsword (instead of Mithril Hammer)
  • Ogre Axe and a 1600 recipe cost (the lastest costs 1300)
  • Mask of Madness srecipe costs 1100 (now 1000)
  • Oblivion Staff costs 1925 (now 1625)

*Latest version observed 6.68
*Name changes and total cost might not be included.
*You can help contribute to this article.

source:
http://dotapro.com/items.php






Saturday, August 28, 2010

From DotA to HoN

Heroes of Newerth (HON) ported Defense of the Ancients (DotA) concepts into a new gaming engine. The creators of HON are fans of DotA.
Improvements made by HON:

1. From Sentinel/Scourge to Legion/Hellbourne
2. HoN's interface shows the movespeed, regeneration rate, damage, armor and stat growth.
3. It also allows the user to switch Orb Effect (on the leftside)
4. It shows the total AoE and allows uses to control direction (for Zephyr & Chipper)
5. It can stack properly (like Wards/Flurry) and shows the cd timer.
6. The ability effect spreads to all target (Slow, Armor Reduction)
7. They have an interlinked Item System.
8. Items can be refunded within 15 seconds.
9. Unlike in DotA; Devourer and Andromeda can use Portal Key
10. Aura Spells can be toggled on/off
11. Certain items have change (their is no Crystalys but Riftshards can be upgraded)
12. You can see how much gold your ally has gained

Hero differences from DotA:

CHRONOS His Time Leap can deal minor damage slowing nearby enemies. He can heal a portion of his Max HP instead of blocking damage. The Curse of Ages steals agility from enemy heroes and stuns them after 5 hits. The stun shares the same cooldown with bashers. Chronofield stops all enemy movement while the Scepter allows allies to move away.
CORRUPTED DISCIPLE His concept was better than Razor from DotA. They even ported Overload as Aghanims Effect.

MAGEBANE teleporting will add magic resistance to allies. Magebane has more resistance and increased duration. The aura damages enemy heroes depending on mana cost like Nether Ward.

MOONQUEEN sounds like a midget but her Moon Glaive works well with orb-effects. If toggled, the bounces will seek enemy heroes only. While Lunar Glow grants bonus vision in the night.

NIGHTHOUND does not loose invisibility when silenced.

SLITHER spits acid at a longer range but the slow will lose its effect after 6 seconds while poison still remains. He can stack upto 3 Plague Wards controling the lane with ease. The wards can slow their target. If used with Toxicity, the slow reaches to 20% (+50% with Poison Spray).

SWIFTBLADE has no healing ward. Instead he can counter attack enemy heroes by chance. Level 4 Blade Frenzy allows him to attack with 50% less aspd.

BLACKSMITH his Flaming Hammer slows movespeed, lower magic resistance (decreasing per second) and deals minor damage overtime. Frenzy increases movement, attack and casting speed.

GLACIUS Ice Prison works the same on enemies but reduces damage taken for allies. Works great with Glacial Downpour and supporting trapped allies.

PYROMANCER his Fervor grants increased aspd & ms after casting fire spells. It also stacks minor damage on his spells/attacks.

TORTURER's change is simple. Agonizing bolds centers on the target pulling nearby enemies towards its center for 200 ms. Its does not bounce.

VOODOO JESTER his Mojo is an AoE version of Warlock's Shadow Word from DotA. It heals nearby allies and damage enemy units beside them if casted unto them.

WRETCHED HAG her Haunted spell directly affects her ultimate. Sonar Scream damages enemies beyond fog-of-war and hits cloaked units as well. Bat Blast will add Haunted (effect) depending on its skill level. Bat Blast and Haunted have different levels.

ACCURSED Sear lasts longer when Flame Consumption is active. His ulti activates even when silenced.

ARMADON's Restless stack is infinite. He can stack up as many as he can with Armadillo.

JERAZIAH Righteous Strike gives minor bonus damage, cleaves 50% of your attack and slows nearby enemies upto 5 seconds. This effect is triggered on attack. So pay attention when its on cooldown.

KEEPER OF THE FOREST the original Rooftrellen is kept the same. He has the original Eye in the Forest which is a more reliable ward than of DotA.

LEGIONNAIRE Terrifying Charge causes him to rush towards the target and deals more damage on a single attack. Enemies behind the target will lose 50% damage and 50% aspd.

PEBBLES his Slabbed Skin lowers negative buff duration and increases base armor. Enlarge will increase Stalagmites cast range and Chucks AoE damage.

PESTILENCE has Swarms that follow the targeted unit. Revealing and reducing its armor until it wears off.

TUNDRA's pet Coeurl shares Coldblooded effect. Increasing attackspeed per hit but halves after changing target.

*Listed only hero with dynamic changes
*Most heroes has a different theme but the concept is still the same

source:
www.honwiki.net/wiki/DotA_vs_HoN